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Critique 1(Finalize Proposal)

Title:
Table Talk

Background:
*An installation of holophonics sound or also know as 3D Sound. User will hear the sound from the headphone that been prepared. There's 4/5 headphone that be choose and each of them carry different outcomes.

Problem Identification:
*Manipulating an idea of round table which is open talk discussion and come out with solution. But this time around round table come out with close conversation.

Objectives:
*To show the other functionality of round table
*To share the secret with people shamelessly

Idealization & Concept:
*Creating an audio sound from the secret collection (self collect & build database)
*An exploration of 3D sound making

Inspirational:
http://www.postsecret.com/

Poster:


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Critique 1(Organization)


Here the Gantt Chart for this trimester. Its already week 4 people!



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Critique 1(Digital Content)

On my previous post, I attach together the experimental of 3Dsound editing by using Soundbooth and Audacity. But this time around, I starting to use Cubase SX3, as being suggest from our sound design lecturer Mr.Ajoi. He ask me to explore the Cubase SX3, I found it more easier than soundbooth.

10 mono audio-channels of Cubase SX3

We can even colour the track so you will work easily. The pink and purple tracks are controlling of right and left tracks , the blue track is a bass-track

Muting and cutting clean.

Special effects and automation

Final editing.

So here the outcomes. I'm still not satisfied with this soundtrack, because of the quality while recording the voice. And the solution is, once again Mr.Ajoi help me with borrowing his studio for me after this coming break. Lot to do in this little time!

PLEASE USE YOUR HEADPHONE FOR THE CLEAR SOUND. THX


Secret 1


Secret2


Secret3


Secret 4

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Get High Without Drug!

As I mention before in my previous post, my table talk will come together with 3D sound, Also known as Holophonic Sound.

Holophonic Sound is based on binaural recording, a technique in which stereo microphones are fixed within a prosthetic head—replete with ears and sinus cavities—to mimic the complex auditory system of the human head. Doing this makes binaural and Holophonic recordings sound more natural and more realistic than normal stereo recordings because we hear the recordings with the same nuances we would hear sounds in real life within our own heads.

When played in stereo, Holophonic sound is so realistic and three-dimensional that it can often arouse other senses—smell, taste, and touch—within most people who listen to it. Futhermore, Holophonic Sounds can stimulate areas of the ear that normal recording or real life sounds cannot. For this reason, some people with hearing impairments whose brains cannot process other sounds can hear Holophonic Sound. HighLab found Holophonic Sound to be visceral, tactile, and altogether head-shakingly neat.

This is the experimental of editing in 3D Sound making. Hear it yourself. There a lot thing to explore in this short time. Bless me.



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Listen listening

On 24th March 2011, one sound workshop has been conducted in class and Mr. Goh Lee Kwang humbly has became our guest speaker that day. I really admire the way he mixed up the random ambient sound become a new soundtrack.

During the workshop itself, we are require to record our surrounding sound that divide to 3 category. Ambient, nature and mechanical. Me myself get 3track on that day. I try to mix up all of them so it can be one soundtrack. So here what its turn out!



On the same day, we been introduced to a new thing again! This time around its Circuit Bent. Mr.KY play us a video of Bent Pikachu and everyone is getting excited even after class!


The mixer really bring me back to internship era! ;)



I wish there's a lot more workshop to be conduct in next half-last trimester.
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Final Contract


Sorry for the unconsistent hand drawing.
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Feel it!

Can't wait to experimental with so-called 3D sound. How it is gonna work?
Come let hear this!

But make sure you are ready with your headphone!






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Sugar High

Ok, continuous inspirational for me in this project is PostSecret.

few secret from Frank Warren page, Post Secret creator.


His website only will updated on Sunday. That why he name it the post as Sunday Secret. ;)



The latest inspiration is about sound and voices. Introduce to you, Witness by Susan Hiller. You can know about her here.

Witness installation about the eyewitness accounts of UFOs landing in fields in Buckinghamshire, hovering over Sydney or buzzing around villages in the Philippines. Entering the upper room of the chapel you see a multitude of little loudspeakers hanging on wires. A babble of voices talk at once, muttering like the voices of the dead or the legion of the damned. It is called Witness, but the sounds are blurred in this scary hive of noise, which is cinematic in its creation of atmosphere but also glib in a Hollywood way; we are encouraged not to listen to the details but to soak up the background hum. Put your ear to a speaker and an Australian is describing something odd he and his mates encountered. Leave him, the hum gets louder, and a girl from Spain is telling an equally eerie story.


Next video is about the surrounding where the witness installation being held.


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FYP2 On Track

FYP2 just be on track. Since my FYP1 result is not soooo good, I have too work really really hard this time! First week of class, me and classmate got a news that this time around not all of us will involved with exhibition.

Only a good one will be exhibited! -Mr.Kok Yoong

I want to be among them too! So you have to work harder, faster and smartest illa!

First week of class,we were introduced to our New Media Art Lab. My eyes was sparkling enough seeing that space! I wish my work will be there! *fight fight* have a look on a short video how our New Media Art lab is!

Week 1 - New Media Art Lab from chrysalisobel on Vimeo.




Video taken from: http://superwohmynandherfyp.tumblr.com/post/3849837369/now-that-im-on-my-way-towards-my-end-of-studies
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Presentation Slide


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Final Sinopsis - Poster


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Critique 3 (Content Acquisition, Conceptual Diagram, Functional Spec Sheet)

Floor Plan



Flowchart



Conceptual Diagram



Functional Spec Sheet



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Organigami Project

Organigami website was in Spanish language, luckily foreign language class years back ago help me even a bit. This project about multi-touch table that allows multiple people to manipulate the "organic" creature on the table. By scratching and pulling the visualized creature will respond by going into your direction for example. The table uses a beamer below the surface with mirror to project the visualization.

Organigami was develop by designers Mireia Subirana and Iván Aguado.







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Eyewitness to Genocide

Interactive Table 2009

Potion has creates "Eyewitness to Genocide" to mimic the urgency of an emergency response center, arming visitors to the United States Holocaust Memorial Museum with resource to take action against genocide.

As visitors enter the centerpiece of the museum's newest exhibit, they are pulled into action by twenty-five overhead screens sharing eyewitness testimonies. Visitors may then approach the grand-scale wood table that serves as a resource and storytelling platform.

The overhead screens provide an ongoing human soundtrack with each screen coressponding to a person who has experienced genocide. The stories, drawn from the museum's collection are not only from survivors but also perpetrators, activist and others involved, creating an intricate narrative for visitors.

Below screens, visitors can take their action towards ending genocide by touching the dynamic interactive table. A sweep of the hand pulls up background information, documents and photographic evidence bringing visitors face-to-face with people of Bosnia, Rwada and Darfur.Potion designed the table to foster shared experience, allowing up to twelve visitors to open stories at the same time with even more reading on. To encourage sharing and reflection outside the museum, Potion has created an interactive paper bookmark, allowing visitors to save and share their most moving stories via a customized exhibit website.

This multi-media installation is centered in an exhibit designed by C&G Partners in coordination with Small Design Firm.


"The purpose of such interactive elements of a museum installation is clear:each person-here in the United States and all over the world-has a personal responsibility to consider how he or she can take action to prevent future atrocities, future genocides and future crimes against humanity. A crime against humanity is a crime against everyone."_ Enough Project Blog


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Private Tasting Table


Interactive Dining Table on 2008

For New York's St.Regis Hotel, an establishment renowned for personal service, Potion created a custom interactive bar and tasting table to expand the reach of the master Sommelier in their new restaurant by Alain Ducasse.

Potion worked closely with the Rockwell Group and The Map Office to design the overall experience at Adour. Constructed from cast bronze with a goat skin surface, Potion's interactives are as far from a traditional touch screen as one can get. Potion's large-scale interactive projections seamlessly blend with the environment, allowing patrons to browse Adour's complete wine list by wine type, country and varietal. They also serve as a dynamic form of lighting within the finely crafted space.

Upon selecting a wine, a rosette appears that contains detailed information about the wine's origin. Sommeliers ans patrons alike may share or send their rosettes to other guests at the bar. At the touch-sensitive Private Tasting Table, Potion's software allows the maitred to create a unique group experience for guests, "setting the table" with personalized wine selections. To keep the experience fresh, Potion create a custom content management system for Adour, allowing the wine director to update he interactive bar on daily basis and for special occasions.

"Ducasse, along with Rockwell and Potion, has..used technology and design to enhance the pleasure of wine-drinking." -Business Week


This one they use as Private Dining Table at the same place.


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Would you like to have poker while eating?


Designed and built by students at the University of Duisburg-Essen, the Poker Surface magically combines a multitouch surface with an interactive mobile application that enables users to see their cards when they tilt the phone upwards towards their face. Then, users can complete a play by sliding in their bet(s) and flipping their hand once they're all-in. There's no word on when (or if) this gambler's dream will be available for shipment to man caves everywhere, but you owe it to yourself to peek the video after the break, regardless.


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Critique 2 (Idea Development)

Are you boring with your current table? Lets find a solution how to make it interactive an compatible with our daily task.

Should our table got drawing block?
Should our table have Pacman game there?
Should our table got wii controller?

Will be updating sketch a.s.a.p.

_to be continue_
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Critique 2 (Research-Part 2)

Lets watching short video of available interactive table and relevant to it.








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Critique 2 (Research-Part 1)

The Collaborative Nature of a Table.

This is some of the characteristics of physical tables, and how these characteristics contrast with vertical displays.

  • Reach.
People can easily reach anywhere on the table’s surface. This means that people can annotate any writable area on the table e.g., large pieces of paper, and can manipulate objects lying anywhere on its surface. In contrast, people have to move around each other to reach different parts of a vertical display.
  • Seating.
People usually sit down when using a table. This has several significant implications. First, it is more comfortable, meaning that people can spend longer times at a table vs. standing at a whiteboard. Second, people’s seating positions tend to be more stable, as people rarely switch chairs in the middle of a session, and sometimes even claim the same chair in successive sessions. In contrast, people move around vertical displays.
  • Engagement.
Where people sit—side-by-side, kitty-corner, opposite sides—affects their interaction style. It changes what is in their line of site, their peripheral awareness of activities occurring on the table, as well as their sense of proximity to one another. In this sense, a table allows people to decide how close they want to be to each other, and how directly they want to face each other. In contrast, vertical displays only allow side-by-side interaction.
  • Personal space.
When people are seated, the area directly in front of each individual is often used as their personal space. Vertical displays do not have this property.
  • Orientation.
People seated at opposite sides of a table do not share the same orientation of the objects on it. Orientation can be a problem, as people have more difficulty reading or manipulating objects that are upsidedown. However, people can use orientation as a resource to indicate whether a drawing is personal (oriented towards the drawer and within one’s own personal space) vs. shared (oriented towards the viewer and outside one’s personal space) .
  • Simultaneous interaction.
Tables promote many simultaneous activities, more so than vertical displays. We suspect this is due to the easy reachability of objects, and that one’s personal space on the table defines an area where one can work without getting in the way of others.
  • Holding of objects.
Since a table is flat, people place actual physical objects on its surface. This is in sharp contrast to vertical displays. We suspect this is a strong reason why groups gather around tables, as it is easy to bring both personal and group artifacts into the conversation.
  • Sharing.
Because of holding, reach, seating and simultaneous interaction, people can easily share artifacts by passing them around the surface.
  • Casual interaction.
Because of seating and holding, a table encourages casual interactions. People sit at tables for comfort, for recreation (eating lunch, playing games), and impromptu meetings. Thus tables are multipurpose devices.
  • Table shape.
Positions around circular or square tables promote equality, whereas rectangular tables place certain people at more advantageous positions than others.
  • Table size.
Size affects reach, people’s sense of proximity, and how many objects they can hold without clutter.


Resources: Collaborating over Physical and Electronic Tables
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Critique 2 (Analysis-part 2)

Browsing around to have a look on basic design (shape) of table.

So here the outcomes.


Rectangular Table
Oval Table

Square Table


Round Table

I decided my final table talk will be in round design, because its more bounding for family and friend while using it. Its just now how to make it interactive while their having conversation. ;)

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