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Organigami Project

Organigami website was in Spanish language, luckily foreign language class years back ago help me even a bit. This project about multi-touch table that allows multiple people to manipulate the "organic" creature on the table. By scratching and pulling the visualized creature will respond by going into your direction for example. The table uses a beamer below the surface with mirror to project the visualization.

Organigami was develop by designers Mireia Subirana and Iván Aguado.







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Eyewitness to Genocide

Interactive Table 2009

Potion has creates "Eyewitness to Genocide" to mimic the urgency of an emergency response center, arming visitors to the United States Holocaust Memorial Museum with resource to take action against genocide.

As visitors enter the centerpiece of the museum's newest exhibit, they are pulled into action by twenty-five overhead screens sharing eyewitness testimonies. Visitors may then approach the grand-scale wood table that serves as a resource and storytelling platform.

The overhead screens provide an ongoing human soundtrack with each screen coressponding to a person who has experienced genocide. The stories, drawn from the museum's collection are not only from survivors but also perpetrators, activist and others involved, creating an intricate narrative for visitors.

Below screens, visitors can take their action towards ending genocide by touching the dynamic interactive table. A sweep of the hand pulls up background information, documents and photographic evidence bringing visitors face-to-face with people of Bosnia, Rwada and Darfur.Potion designed the table to foster shared experience, allowing up to twelve visitors to open stories at the same time with even more reading on. To encourage sharing and reflection outside the museum, Potion has created an interactive paper bookmark, allowing visitors to save and share their most moving stories via a customized exhibit website.

This multi-media installation is centered in an exhibit designed by C&G Partners in coordination with Small Design Firm.


"The purpose of such interactive elements of a museum installation is clear:each person-here in the United States and all over the world-has a personal responsibility to consider how he or she can take action to prevent future atrocities, future genocides and future crimes against humanity. A crime against humanity is a crime against everyone."_ Enough Project Blog


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Private Tasting Table


Interactive Dining Table on 2008

For New York's St.Regis Hotel, an establishment renowned for personal service, Potion created a custom interactive bar and tasting table to expand the reach of the master Sommelier in their new restaurant by Alain Ducasse.

Potion worked closely with the Rockwell Group and The Map Office to design the overall experience at Adour. Constructed from cast bronze with a goat skin surface, Potion's interactives are as far from a traditional touch screen as one can get. Potion's large-scale interactive projections seamlessly blend with the environment, allowing patrons to browse Adour's complete wine list by wine type, country and varietal. They also serve as a dynamic form of lighting within the finely crafted space.

Upon selecting a wine, a rosette appears that contains detailed information about the wine's origin. Sommeliers ans patrons alike may share or send their rosettes to other guests at the bar. At the touch-sensitive Private Tasting Table, Potion's software allows the maitred to create a unique group experience for guests, "setting the table" with personalized wine selections. To keep the experience fresh, Potion create a custom content management system for Adour, allowing the wine director to update he interactive bar on daily basis and for special occasions.

"Ducasse, along with Rockwell and Potion, has..used technology and design to enhance the pleasure of wine-drinking." -Business Week


This one they use as Private Dining Table at the same place.


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Would you like to have poker while eating?


Designed and built by students at the University of Duisburg-Essen, the Poker Surface magically combines a multitouch surface with an interactive mobile application that enables users to see their cards when they tilt the phone upwards towards their face. Then, users can complete a play by sliding in their bet(s) and flipping their hand once they're all-in. There's no word on when (or if) this gambler's dream will be available for shipment to man caves everywhere, but you owe it to yourself to peek the video after the break, regardless.


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Critique 2 (Idea Development)

Are you boring with your current table? Lets find a solution how to make it interactive an compatible with our daily task.

Should our table got drawing block?
Should our table have Pacman game there?
Should our table got wii controller?

Will be updating sketch a.s.a.p.

_to be continue_
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Critique 2 (Research-Part 2)

Lets watching short video of available interactive table and relevant to it.








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Critique 2 (Research-Part 1)

The Collaborative Nature of a Table.

This is some of the characteristics of physical tables, and how these characteristics contrast with vertical displays.

  • Reach.
People can easily reach anywhere on the table’s surface. This means that people can annotate any writable area on the table e.g., large pieces of paper, and can manipulate objects lying anywhere on its surface. In contrast, people have to move around each other to reach different parts of a vertical display.
  • Seating.
People usually sit down when using a table. This has several significant implications. First, it is more comfortable, meaning that people can spend longer times at a table vs. standing at a whiteboard. Second, people’s seating positions tend to be more stable, as people rarely switch chairs in the middle of a session, and sometimes even claim the same chair in successive sessions. In contrast, people move around vertical displays.
  • Engagement.
Where people sit—side-by-side, kitty-corner, opposite sides—affects their interaction style. It changes what is in their line of site, their peripheral awareness of activities occurring on the table, as well as their sense of proximity to one another. In this sense, a table allows people to decide how close they want to be to each other, and how directly they want to face each other. In contrast, vertical displays only allow side-by-side interaction.
  • Personal space.
When people are seated, the area directly in front of each individual is often used as their personal space. Vertical displays do not have this property.
  • Orientation.
People seated at opposite sides of a table do not share the same orientation of the objects on it. Orientation can be a problem, as people have more difficulty reading or manipulating objects that are upsidedown. However, people can use orientation as a resource to indicate whether a drawing is personal (oriented towards the drawer and within one’s own personal space) vs. shared (oriented towards the viewer and outside one’s personal space) .
  • Simultaneous interaction.
Tables promote many simultaneous activities, more so than vertical displays. We suspect this is due to the easy reachability of objects, and that one’s personal space on the table defines an area where one can work without getting in the way of others.
  • Holding of objects.
Since a table is flat, people place actual physical objects on its surface. This is in sharp contrast to vertical displays. We suspect this is a strong reason why groups gather around tables, as it is easy to bring both personal and group artifacts into the conversation.
  • Sharing.
Because of holding, reach, seating and simultaneous interaction, people can easily share artifacts by passing them around the surface.
  • Casual interaction.
Because of seating and holding, a table encourages casual interactions. People sit at tables for comfort, for recreation (eating lunch, playing games), and impromptu meetings. Thus tables are multipurpose devices.
  • Table shape.
Positions around circular or square tables promote equality, whereas rectangular tables place certain people at more advantageous positions than others.
  • Table size.
Size affects reach, people’s sense of proximity, and how many objects they can hold without clutter.


Resources: Collaborating over Physical and Electronic Tables
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Critique 2 (Analysis-part 2)

Browsing around to have a look on basic design (shape) of table.

So here the outcomes.


Rectangular Table
Oval Table

Square Table


Round Table

I decided my final table talk will be in round design, because its more bounding for family and friend while using it. Its just now how to make it interactive while their having conversation. ;)

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Critique 2 (Analysis-part1)

What are you doing when you are at the table except for eating? Of course table got a lot of their functionality.

Lets name something people do at the dinner table, even though it's considered bad manners.

*Eating
*Discussion
*Chatting
*Drawing
*Studying
*Staring each other
*Play poker card
*Changing diaper
*Burp n etc.

Actually table have a good potential for enhancing face-to-face collaborations. They bounding each other, they make ideas come around when having discussion.
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Arduino vs. Lightuino - Part 1

Did I mention earlier that my major component to completing this FYP is Arduino? Yeah its "Mr.Arduino". Let me introduce a little bit of Mr.Arduino.

Picture by: wikipedia.

An Arduino is a single-board microcontroller and a software suite for programming it. The hardware consists of a simple open hardware design for the controller with an Atmel AVR processor and on-board I/O support. The software consists of a standard programming language and the boot loader that runs on the board.

Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.

Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators. The microcontroller on the board is programmed using the Arduino programming language-Wiring and the Arduino development environment-Processing. Arduino projects can be stand-alone or they can communicate with software on running on a computer (e.g. Flash, Processing, MaxMSP).

From software part, the Arduino IDE is a cross-platform application written in Java which is derived from the IDE made for the Processing programming language and the Wiring project. It is designed to introduce programming to artists and other newcomers unfamiliar with software development. It includes a code editor with features such as syntax highlighting, brace matching, and automatic indentation, and is also capable of compiling and uploading programs to the board with a single click. There is typically no need to edit Makefile or run programs on the command line.

A typical first program for a microcontroller is to simply blink a LED on and off.


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